> For the complete documentation index, see [llms.txt](https://wiki.chainmonsters.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.chainmonsters.com/game-mechanics/chainmons/chainmon-traits.md).

# Chainmon Traits

Traits are special effects and modifiers that Chainmons can have. They enhance the individual Chainmon by giving an extra effect in certain situations like battling or being generally better at farming or crafting that their peers. Not all traits are necessarily on the positive side though and can have a negative impact on their performance.

IF a Chainmon is lucky to be bestowed by a trait, then they come in different tiers of quality:

* Tier 1: Basic effect quality/strength and impact.
* Tier 2: Enhanced effect quality/strength and good impact.
* Tier 3: Exceptional effect quality/strength and great impact if used strategically.

## Types of Traits <a href="#chainmontraits-typesoftraits" id="chainmontraits-typesoftraits"></a>

### Battle <a href="#chainmontraits-battle" id="chainmontraits-battle"></a>

* Battle traits are exclusively used in battles, triggering certain active or passive effects when attacking or being attacked. Some battle traits are on the passive side, e.g. only active while holding off in your squad while recovering health points.

### Farming <a href="#chainmontraits-farming" id="chainmontraits-farming"></a>

* Exclusively used as means of influencing their performance in farming-related activities. Some Chainmons appear to be born with two left hands!

### Crafting <a href="#chainmontraits-crafting" id="chainmontraits-crafting"></a>

* Whenever you are crafting/enhancing or building, the speed of that process is greatly dependent on the assigned Chainmon.

### Training <a href="#chainmontraits-training" id="chainmontraits-training"></a>

* Different species gain experience and levels quicker than others. Same if they are born with traits that influence that process.


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