> For the complete documentation index, see [llms.txt](https://wiki.chainmonsters.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.chainmonsters.com/about-spielworks.md).

# About Spielworks

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### Mission:

Spielworks aims to deliver on the potential of new technologies in gaming, creating an ecosystem with player sovereignty, value creation and a community-first ethos at its core.

### Vision:

Play is at the core of how we learn, grow, and enjoy. By breaking the constraints of traditional video games, we strive to create interconnective experiences that enhance each of these faculties, transcend the status quo, and create a new era for the gaming industry, where players seamlessly carry their digital identity across titles, networks and communities.

### Game Publishing:

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### Chainmonsters Leads:

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Maximilian Weber</strong><br><em>Game Director</em></td><td><ul><li>Co-Creator of Chainmonsters</li><li> Game Director, Developer and Web3 enthusiast</li><li>Decade of experience in the games industry.</li></ul></td><td></td><td></td><td></td><td><a href="/files/vypHDj0qYBPrysKDlhoP">/files/vypHDj0qYBPrysKDlhoP</a></td></tr><tr><td><strong>Lysander Haupt</strong><br><em>Creative Director</em></td><td><ul><li>Co-Creator of Chainmonsters </li><li>Art Director, Illustrator and Concept Artist </li><li>Decade of experience in the games industry. </li></ul></td><td></td><td></td><td></td><td><a href="/files/L33Zn7SGg9W2QMg08G5S">/files/L33Zn7SGg9W2QMg08G5S</a></td></tr><tr><td><strong>Jens Klang</strong><br><em>Executive Producer</em></td><td><ul><li>Co-Founder of Starbreeze Studios.</li><li>Co-Founder of Gaming Corps.</li><li>Co-Founder of Stillfront.</li><li>Lead desinger on "Chronicles of Riddick".</li></ul></td><td></td><td></td><td></td><td><a href="/files/3c1NTD4EyDTSyCFKV3zU">/files/3c1NTD4EyDTSyCFKV3zU</a></td></tr><tr><td><strong>Nick Dunham</strong><br><em>Chief Commercial Officer</em></td><td><ul><li>Founded and worked with many of Sweden’s household names in gaming such as Stillfront, Starbreeze and Gamingcorps</li><li>Building prominent AAA game development studios based on 3rd party IP: Chronicles of Riddick, Ghost Recon, Terminator Salvation, Fast &#x26; Furious.</li></ul></td><td></td><td></td><td></td><td><a href="/files/LRSRTnmvYefr1wiG2sVU">/files/LRSRTnmvYefr1wiG2sVU</a></td></tr><tr><td><strong>Charloo</strong><br><em>Support Assistant</em></td><td><ul><li>Being purrfect at resolving stressful situations since 2022</li></ul></td><td></td><td></td><td></td><td><a href="/files/lcZNNb8WmHa4CwGHWt9Q">/files/lcZNNb8WmHa4CwGHWt9Q</a></td></tr><tr><td><strong>Adrian Krion</strong></td><td><em>Chief Executive Officer</em></td><td><ul><li>Founder of multiple companies at the forefront of technology like voice, logistics and Web3</li><li>Industry thought leader on NFTs, Defi, Web3 based business models and use of Web3 in the gaming industry </li><li>Speaker and guest writer with NFT.NYC, Nasdaq, Techcrunch, etc.</li></ul></td><td></td><td></td><td><a href="/files/oXZL3dbKzneTTdZPtRUr">/files/oXZL3dbKzneTTdZPtRUr</a></td></tr></tbody></table>

<https://www.spielworks.com/>
