Chainmonsters Whitepaper
  • 🎖️Chainmonsters Overview
  • 🏹Game Mechanics
    • Adventure
      • Adventure Rank
      • Quests
        • Adventure Quests
        • World Quests
        • Daily Quests
        • Event Quests
      • Challenges
      • Endless Abyss
      • Dungeons
      • World Events
      • Arenas
    • Chainmons
      • Chainmon Attributes
      • Chainmon Species
        • Evolving
      • Chainmon Traits
      • Chainmon Abilities
      • Chainmon Variants
      • Chainmon Natures
    • Catching
      • Replicator
    • Squads
      • Resonance
    • Morphing
      • Real-time Battle System
    • Training
      • Dojos
    • Interoperability
    • Customization
    • Housing
      • Hire NPCs
      • Farming
  • AI and Machine-Learning
    • Machine-Learning for Training
  • 🍀Game Economy
    • Economy Loops
      • Farming Loop
      • Battling Loop
      • Catching Loops
    • Resources
      • Gold
      • Berries
      • Candies
      • Flowers
      • Essences
    • Materials
      • Chainmon Materials
      • Gemstones
      • Blueprints
      • Recipes
    • Assets
      • Chainmons
        • Plain Chainmons
        • Awoken Chainmons
      • Land
        • Plain Land
        • Blessed Land
      • Cosmetics & Consumables
    • Premium Shop
  • 🤝Marketplace
  • 📡Technology
  • ⏰Roadmap
  • ❓FAQs
  • 👑About Spielworks
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Copyright Spielworks GmbH 2024

On this page
  • Mission:
  • Vision:
  • Game Publishing:
  • Chainmonsters Leads:

About Spielworks

PreviousFAQs

Last updated 7 months ago

Mission:

Spielworks aims to deliver on the potential of new technologies in gaming, creating an ecosystem with player sovereignty, value creation and a community-first ethos at its core.

Vision:

Play is at the core of how we learn, grow, and enjoy. By breaking the constraints of traditional video games, we strive to create interconnective experiences that enhance each of these faculties, transcend the status quo, and create a new era for the gaming industry, where players seamlessly carry their digital identity across titles, networks and communities.

Game Publishing:

Chainmonsters Leads:

👑
https://www.spielworks.com/
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Maximilian Weber Game Director

  • Co-Creator of Chainmonsters

  • Game Director, Developer and Web3 enthusiast

  • Decade of experience in the games industry.

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Lysander Haupt Creative Director

  • Co-Creator of Chainmonsters

  • Art Director, Illustrator and Concept Artist

  • Decade of experience in the games industry.

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Jens Klang Executive Producer

  • Co-Founder of Starbreeze Studios.

  • Co-Founder of Gaming Corps.

  • Co-Founder of Stillfront.

  • Lead desinger on "Chronicles of Riddick".

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Nick Dunham Chief Commercial Officer

  • Founded and worked with many of Sweden’s household names in gaming such as Stillfront, Starbreeze and Gamingcorps

  • Building prominent AAA game development studios based on 3rd party IP: Chronicles of Riddick, Ghost Recon, Terminator Salvation, Fast & Furious.

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Charloo Support Assistant

  • Being purrfect at resolving stressful situations since 2022

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Adrian Krion

Chief Executive Officer

  • Founder of multiple companies at the forefront of technology like voice, logistics and Web3

  • Industry thought leader on NFTs, Defi, Web3 based business models and use of Web3 in the gaming industry

  • Speaker and guest writer with NFT.NYC, Nasdaq, Techcrunch, etc.