Chainmonsters Whitepaper
  • 🎖️Chainmonsters Overview
  • 🏹Game Mechanics
    • Adventure
      • Adventure Rank
      • Quests
        • Adventure Quests
        • World Quests
        • Daily Quests
        • Event Quests
      • Challenges
      • Endless Abyss
      • Dungeons
      • World Events
      • Arenas
    • Chainmons
      • Chainmon Attributes
      • Chainmon Species
        • Evolving
      • Chainmon Traits
      • Chainmon Abilities
      • Chainmon Variants
      • Chainmon Natures
    • Catching
      • Replicator
    • Squads
      • Resonance
    • Morphing
      • Real-time Battle System
    • Training
      • Dojos
    • Interoperability
    • Customization
    • Housing
      • Hire NPCs
      • Farming
  • AI and Machine-Learning
    • Machine-Learning for Training
  • 🍀Game Economy
    • Economy Loops
      • Farming Loop
      • Battling Loop
      • Catching Loops
    • Resources
      • Gold
      • Berries
      • Candies
      • Flowers
      • Essences
    • Materials
      • Chainmon Materials
      • Gemstones
      • Blueprints
      • Recipes
    • Assets
      • Chainmons
        • Plain Chainmons
        • Awoken Chainmons
      • Land
        • Plain Land
        • Blessed Land
      • Cosmetics & Consumables
    • Premium Shop
  • 🤝Marketplace
  • 📡Technology
  • ⏰Roadmap
  • ❓FAQs
  • 👑About Spielworks
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Copyright Spielworks GmbH 2024

On this page
  1. Game Economy
  2. Assets
  3. Land

Blessed Land

There are three different regions - Northern, Tropical and Lakeside.

Each Land has a bunch of randomly generated traits and attributes that make each NFT unique.

Resources

Artifact (10% chance, optional)

There is 10% chance for the island to include an artifact. This is a one-time collectible resource.

Possible artifacts include:

  • Claw Fossil

  • Skull Fossil

  • Crystal Core

  • Shock Drive

  • Burn Drive

  • Glorious Chest

Primary Resource (100% chance, guaranteed)

Every island has a Primary Resource that can be collected and refreshes over time.

Possible resources include:

  • Brightwood (30% Chance)

  • Maple Wood (5% Chance)

  • Bamboo Segment (10% Chance)

  • Cedar Wood (25% Chance)

  • Birch Wood (30% Chance)

Secondary Resource (100% Chance, guaranteed)

Possible resources include:

  • Iron (50% Chance)

  • White Iron (35% Chance)

  • Silver (10% Chance)

  • Gold (5% Chance)

Blessing (30% chance, optional)

Possible bonuses include:

  • Carpenter (25% Chance) - reduces build timer by 20%

  • Webweaver (25% Chance) - reduces cost of Fabrics by 10%

  • Adept Missionary - increases adept energy gain by 10%

  • N-Corp Advisor - increases N-Corp activity points gain by 10%

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Last updated 12 months ago

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