Chainmonsters Whitepaper
  • 🎖️Chainmonsters Overview
  • 🏹Game Mechanics
    • Adventure
      • Adventure Rank
      • Quests
        • Adventure Quests
        • World Quests
        • Daily Quests
        • Event Quests
      • Challenges
      • Endless Abyss
      • Dungeons
      • World Events
      • Arenas
    • Chainmons
      • Chainmon Attributes
      • Chainmon Species
        • Evolving
      • Chainmon Traits
      • Chainmon Abilities
      • Chainmon Variants
      • Chainmon Natures
    • Catching
      • Replicator
    • Squads
      • Resonance
    • Morphing
      • Real-time Battle System
    • Training
      • Dojos
    • Interoperability
    • Customization
    • Housing
      • Hire NPCs
      • Farming
  • AI and Machine-Learning
    • Machine-Learning for Training
  • 🍀Game Economy
    • Economy Loops
      • Farming Loop
      • Battling Loop
      • Catching Loops
    • Resources
      • Gold
      • Berries
      • Candies
      • Flowers
      • Essences
    • Materials
      • Chainmon Materials
      • Gemstones
      • Blueprints
      • Recipes
    • Assets
      • Chainmons
        • Plain Chainmons
        • Awoken Chainmons
      • Land
        • Plain Land
        • Blessed Land
      • Cosmetics & Consumables
    • Premium Shop
  • 🤝Marketplace
  • 📡Technology
  • ⏰Roadmap
  • ❓FAQs
  • 👑About Spielworks
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  1. Game Economy

Economy Loops

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Last updated 7 months ago

Building a Sustainable Player-Driven Ecosystem

Our goal is to create a unique player experience in Chainmonsters by building an economy rooted in user activities, production, and demand. This approach generates a range of resources that are created, owned, and traded by players, ensuring a dynamic, self-sustaining ecosystem.

  • : Learn how to gather resources by yourself and set up autonomous farms for higher efficiency

  • : Get an understanding of what matters the most and how to gain an advantage over your opponents.

  • : Explains the processes of how players acquire Chainmons

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Farming
Battling
Catching